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Details —
A single action in detail. |
The inaction action: where would
we be without waiting? Waiting does not cause time to pass by - that happens
anyway - but represents a positive choice by the actor not to fill that time.
It is an action so that rules can be attached to it: for instance, we could
imagine that a player who consciously decides to sit and wait might notice
something which a busy player does not, and we could write a rule accordingly.
Note the absence of check or carry out rules - anyone can wait, at any time,
and it makes nothing happen.
Typed commands leading to this action
"wait/z"
Rules controlling this action
report an actor waiting standard report waiting rule name unlist 2